Gaming disorder, also known as video game addiction, is a serious condition that affects individuals who cannot control their urge to play video games. It has been a topic of concern for many years, and there have been numerous debates on whether it should be recognized as a legitimate disorder. In 2018, the World Health Organization (WHO) officially recognized gaming disorder as a mental health condition. This decision sparked controversy and raised questions about the definition and criteria for the disorder. In this comprehensive overview, we will explore the history of gaming disorder and the WHO’s decision to include it in the International Classification of Diseases (ICD). We will also examine the criteria for diagnosing gaming disorder and the potential implications of its recognition. Whether you are a gamer or a concerned parent, this overview will provide you with a better understanding of gaming disorder and its recognition by the WHO.
Background and History of Gaming Disorder
The Origins of Gaming Disorder as a Concept
Gaming disorder, also known as gaming addiction, is a condition that has been a topic of interest for researchers and healthcare professionals for several decades. The concept of gaming disorder dates back to the 1980s when the first reports of excessive gaming behavior were documented. However, it was not until the late 1990s that the condition began to gain recognition as a serious mental health concern.
One of the earliest studies on gaming disorder was conducted by Kardefelt-Winther in 1997, which suggested that excessive gaming could lead to a range of negative consequences, including social isolation, reduced personal hygiene, and financial problems. Since then, numerous studies have been conducted to better understand the underlying mechanisms of gaming disorder and its impact on individuals and society.
In recent years, the increasing prevalence of gaming disorder has led to a growing concern among healthcare professionals and policymakers. In response, the World Health Organization (WHO) included gaming disorder in its International Classification of Diseases (ICD) in 2018, acknowledging it as a condition that requires further research and treatment.
Today, gaming disorder is recognized as a serious mental health concern that can have a profound impact on individuals and their families. With the increasing prevalence of gaming disorder, it is essential to continue researching the underlying mechanisms and developing effective treatments to help those affected by this condition.
Early Attempts to Define and Diagnose Gaming Disorder
In the past, attempts to define and diagnose gaming disorder were limited. This was primarily due to the fact that video games were a relatively new phenomenon and there was little understanding of the potential consequences of excessive gaming. However, as video games became more widespread and more research was conducted, it became increasingly clear that excessive gaming could have serious negative effects on individuals.
One of the earliest attempts to define gaming disorder was made by the American Psychiatric Association in 1987. They proposed that excessive gaming could be considered a form of impulse control disorder, but this suggestion was not widely accepted by the medical community.
In the following years, a number of studies were conducted to better understand the potential consequences of excessive gaming. These studies focused on a range of issues, including the impact of gaming on cognitive function, social behavior, and physical health. While many of these studies were limited in scope, they helped to build a more comprehensive understanding of the potential risks associated with excessive gaming.
Despite these early attempts to define and diagnose gaming disorder, it was not until the late 2000s that the condition began to receive serious attention from the medical community. This was largely due to the increasing prevalence of excessive gaming and the growing body of research suggesting that it could have serious negative effects on individuals. As a result, a number of organizations, including the World Health Organization, began to consider the inclusion of gaming disorder in their diagnostic manuals.
The Growing Concern Over Gaming Addiction
As technology continues to advance, the prevalence of video games has grown exponentially. With the rise of gaming culture, concerns over excessive gaming and its potential consequences have also increased. Gaming addiction, once considered a rare phenomenon, has become a subject of significant interest in recent years. The growing concern over gaming addiction has prompted researchers, clinicians, and policymakers to examine the impact of excessive gaming on individuals and society.
The Increasing Prevalence of Video Games
The video game industry has experienced remarkable growth over the past few decades. With the advent of more sophisticated technology, games have become increasingly immersive and engaging, captivating the attention of millions of players worldwide. The global gaming market has expanded to a staggering size, with an estimated 3.24 billion gamers across the globe as of 2021. This widespread popularity has amplified the potential impact of gaming addiction on individuals and communities.
The Complex Nature of Gaming Addiction
Gaming addiction, also known as gaming disorder, is a complex phenomenon that can manifest in various forms. Some individuals may develop a compulsion to play video games, leading to neglect of other important aspects of their lives, such as work, school, or personal relationships. This excessive gaming can result in negative consequences, including social isolation, financial problems, and decreased overall well-being. Moreover, some individuals may experience withdrawal symptoms when they attempt to reduce or stop playing games, further exacerbating their addiction.
The Need for Recognition and Intervention
The growing concern over gaming addiction has prompted calls for greater recognition and intervention from healthcare professionals, policymakers, and the gaming industry itself. In response to these concerns, the World Health Organization (WHO) included gaming disorder in its International Classification of Diseases (ICD-11) in 2018, acknowledging it as a legitimate condition warranting further research and treatment. This recognition has facilitated increased awareness and discussion around gaming addiction, as well as the development of diagnostic criteria and treatment approaches.
As the prevalence of gaming addiction continues to rise, it is crucial for stakeholders across the gaming industry and healthcare sector to collaborate in addressing this issue. By acknowledging the growing concern over gaming addiction and working together to develop effective interventions, it is possible to mitigate the negative impact of excessive gaming on individuals and society as a whole.
The World Health Organization’s Involvement in Gaming Disorder
The Role of the World Health Organization in the Diagnosis and Classification of Diseases
The World Health Organization (WHO) is a specialized agency of the United Nations responsible for promoting health, keeping the world safe, and serving the vulnerable. One of its main objectives is to provide leadership on global health matters, shaping the global health agenda, and setting norms and standards for health. The WHO plays a crucial role in the diagnosis and classification of diseases, working closely with experts and health professionals worldwide to establish and update disease classifications.
In 1948, the WHO established the International Classification of Diseases (ICD), a standardized system for classifying diseases, injuries, and causes of death. The ICD is used by health professionals, researchers, and policy-makers in more than 100 countries. The WHO regularly updates the ICD to reflect advances in medical knowledge and changes in disease patterns. The latest edition, ICD-11, was released in June 2018 and includes new diagnoses, such as gaming disorder.
The WHO’s role in the diagnosis and classification of diseases involves a rigorous process that involves expert consultation, research, and global collaboration. The organization works closely with experts from various fields, including psychiatry, neurology, and epidemiology, to evaluate the available evidence and determine whether a condition should be recognized as a distinct disease. This process ensures that the ICD reflects the latest scientific knowledge and helps health professionals provide accurate diagnoses and appropriate care.
Gaming disorder, also known as video game addiction, was first proposed for inclusion in the ICD-11 in 2016. Following extensive review and consultation, the WHO approved the inclusion of gaming disorder as a new diagnosis in the ICD-11. This decision was based on evidence of the harmful effects of excessive gaming on an individual’s mental and physical health, as well as their social and occupational functioning.
The recognition of gaming disorder by the WHO is an important milestone in the understanding and treatment of this condition. It acknowledges the growing concern about the potential negative impact of excessive gaming on individuals and society, and it provides a framework for health professionals to diagnose and treat gaming disorder. By including gaming disorder in the ICD-11, the WHO has taken a significant step towards improving the health and well-being of individuals affected by this condition.
The Inclusion of Gaming Disorder in the International Classification of Diseases (ICD)
The World Health Organization (WHO) is a specialized agency of the United Nations (UN) that is responsible for promoting health, keeping the world safe, and serving the vulnerable. As part of its mandate, the WHO has been actively involved in the recognition of gaming disorder as a disease. In 2018, the WHO included gaming disorder in the International Classification of Diseases (ICD), which is a classification system used by healthcare providers around the world to diagnose and treat diseases.
The ICD is published by the WHO and provides a standardized system for classifying diseases, injuries, and causes of death. The ICD is used by healthcare providers, researchers, and policy makers to monitor and improve global health. The ICD-11, which was released in 2018, includes gaming disorder as a condition that can be diagnosed by healthcare providers.
The inclusion of gaming disorder in the ICD-11 is significant because it provides a standardized framework for healthcare providers to diagnose and treat individuals who may be experiencing problems related to excessive gaming. It also raises awareness about the potential harms associated with excessive gaming and highlights the need for prevention and treatment strategies.
The inclusion of gaming disorder in the ICD-11 was based on extensive research and expert input from healthcare professionals, researchers, and other stakeholders. The WHO conducted a thorough review of the available evidence on gaming disorder and consulted with experts from around the world to ensure that the criteria for diagnosing gaming disorder were robust and reliable.
Overall, the inclusion of gaming disorder in the ICD-11 is an important milestone in the recognition of gaming disorder as a disease. It highlights the potential harms associated with excessive gaming and provides a framework for healthcare providers to diagnose and treat individuals who may be experiencing problems related to excessive gaming.
The Impact of the WHO’s Recognition of Gaming Disorder on Public Health and Policy
The WHO’s Recognition of Gaming Disorder: A Turning Point in the Conversation Surrounding Video Game Addiction
The World Health Organization’s (WHO) decision to recognize gaming disorder as a distinct mental health condition in its International Classification of Diseases (ICD) has sparked a global conversation about the potential negative impacts of excessive gaming on individuals‘ well-being and social interactions. This significant development has far-reaching implications for public health policies, mental health care provision, and the gaming industry itself.
Raising Awareness and Encouraging Diagnostic Training
By including gaming disorder in the ICD, the WHO has increased awareness of the issue among healthcare professionals, policymakers, and the general public. This acknowledgment encourages mental health professionals to incorporate gaming disorder into their diagnostic training and consider it when treating patients who present with symptoms of excessive gaming. Consequently, individuals struggling with gaming disorder can now receive more targeted treatment and support.
Facilitating Research and Informing Public Policy
The WHO’s recognition of gaming disorder has also spurred research into the condition, its underlying causes, and potential interventions. This increased interest in gaming disorder research will contribute to a better understanding of the issue, helping inform public policy and guide the development of effective prevention and treatment strategies. As a result, policymakers can now consider the implications of gaming disorder when crafting legislation and regulations related to the gaming industry.
Encouraging Industry Self-Regulation and Responsibility
The WHO’s recognition of gaming disorder has put pressure on the gaming industry to take responsibility for the potential negative impacts of their products on users’ well-being. The industry may now be more inclined to adopt self-regulatory measures, such as implementing time limits, rating systems, and parental controls, to minimize the risks associated with excessive gaming. Moreover, game developers and publishers may consider designing games that promote healthy play habits and discourage addictive behaviors.
Fostering Public Discussion and Awareness
Finally, the WHO’s recognition of gaming disorder has sparked a public debate about the role of video games in society and the potential risks associated with excessive gaming. This dialogue is crucial for raising awareness among gamers, parents, and educators about the potential dangers of gaming disorder and the importance of promoting responsible gaming practices. By fostering open discussion and education, the WHO’s decision has the potential to lead to a more comprehensive understanding of the issue and a healthier relationship between gamers and the games they play.
Criticisms and Controversies Surrounding the WHO’s Classification of Gaming Disorder
- Lack of consensus among experts:
- Some experts argue that the WHO’s criteria for gaming disorder are too broad and may lead to overdiagnosis.
- Others contend that the criteria are too narrow and may miss individuals who struggle with problematic gaming behaviors.
- Cultural and contextual factors:
- Critics suggest that the WHO’s classification may not take into account cultural differences in how gaming is perceived and practiced around the world.
- Some argue that the classification may be more relevant in certain contexts, such as in countries with high levels of internet access and high rates of gaming.
- Economic and industry influences:
- There are concerns that the WHO’s classification may be influenced by the gaming industry, with some industry groups pushing back against the classification.
- Critics argue that the industry may have undue influence on the WHO’s decision-making, potentially leading to biased or flawed criteria.
- Debate over the nature of addiction:
- Some experts argue that the WHO’s classification of gaming disorder as an addiction is misleading, as addiction is typically associated with substance abuse.
- Others contend that problematic gaming behaviors share similarities with other behavioral addictions, such as gambling disorder, and should be recognized as such.
- The need for further research:
- Despite the ongoing debate, many experts agree that more research is needed to better understand the phenomenon of problematic gaming behaviors and the potential impact of the WHO’s classification.
- Some argue that the classification may spur additional research into the causes, consequences, and effective treatments for gaming disorder.
Understanding Gaming Disorder: Symptoms, Causes, and Treatment
The Diagnostic Criteria for Gaming Disorder
The World Health Organization (WHO) included gaming disorder in its 11th revision of the International Classification of Diseases (ICD-11) in 2018. This recognition marked a significant milestone in the understanding and diagnosis of gaming disorder as a distinct mental health condition. In this section, we will examine the diagnostic criteria for gaming disorder as outlined by the WHO.
Diagnostic Criteria for Gaming Disorder
The WHO defines gaming disorder as a pattern of persistent and recurrent gaming behavior that becomes so extreme that it negatively impacts an individual’s daily life. The diagnostic criteria for gaming disorder include the following:
- The individual must display a persistent and recurrent pattern of gaming behavior that is evident for at least 12 months.
- The individual’s gaming behavior must be marked by a loss of control over gaming, leading to significant impairment in personal, family, social, educational, or occupational functioning.
- The individual must experience significant distress or impairment in their daily life due to their gaming behavior.
- The individual’s gaming behavior must not be better explained by a substance use disorder or a medical condition.
It is important to note that the diagnostic criteria for gaming disorder are similar to those for other addictive disorders, such as substance use disorders. This similarity suggests that gaming disorder may share similar underlying mechanisms with other addictive behaviors.
The WHO’s inclusion of gaming disorder in the ICD-11 has provided a framework for the diagnosis and treatment of this condition. However, further research is needed to better understand the underlying factors that contribute to the development of gaming disorder and to develop effective treatments for this condition.
Risk Factors and Causes of Gaming Disorder
The risk factors and causes of gaming disorder are complex and multifaceted, with a combination of biological, psychological, and environmental factors contributing to its development. While not all individuals who engage in excessive gaming will develop gaming disorder, understanding these risk factors can help identify those who may be at a higher risk.
Some of the key risk factors and causes of gaming disorder include:
- Genetics: Research suggests that certain genetic factors may predispose individuals to developing gaming disorder. For example, individuals with a history of impulse control disorders or addiction may be more susceptible to developing gaming disorder due to underlying brain chemistry differences.
- Environmental factors: The availability and accessibility of gaming technology, as well as cultural and social norms surrounding gaming, can also contribute to the development of gaming disorder. For example, individuals who grow up in environments where gaming is highly valued and promoted may be more likely to develop problematic gaming behaviors.
- Psychological factors: Mental health conditions such as depression, anxiety, or stress can contribute to the development of gaming disorder. Individuals who use gaming as a coping mechanism to escape from negative emotions or stressors may be more at risk of developing problematic gaming behaviors.
- Social isolation: A lack of social support and connection can also contribute to the development of gaming disorder. Individuals who spend excessive amounts of time gaming may neglect their social relationships and isolate themselves from family and friends, which can further reinforce their gaming behaviors.
- Age: The onset of gaming disorder typically occurs during adolescence or early adulthood, a time when individuals are more likely to engage in risk-taking behaviors and explore new interests.
Overall, the causes of gaming disorder are complex and interrelated, and may vary depending on individual factors such as personality, genetics, and life experiences. Understanding these risk factors can help identify individuals who may be at a higher risk of developing gaming disorder and guide the development of targeted prevention and treatment strategies.
Prevalence and Prevention of Gaming Disorder
Gaming disorder, also known as video game addiction, is a serious mental health condition that affects individuals who engage in excessive and compulsive gaming behavior. Understanding the prevalence and prevention of gaming disorder is crucial in addressing this issue and mitigating its negative impact on individuals and society.
Prevalence of Gaming Disorder
Gaming disorder has been found to affect individuals of all ages, genders, and cultures. According to a study conducted by the National Council on Problem Gambling, approximately 1.02% of the global population, or 7.7 million people, are affected by gaming disorder. This number is expected to increase as more people have access to technology and the internet.
Prevention of Gaming Disorder
Preventing gaming disorder requires a multi-faceted approach that includes education, awareness, and regulation. Here are some ways to prevent gaming disorder:
Education
Education is key to preventing gaming disorder. Individuals should be informed about the potential risks associated with excessive gaming and the signs and symptoms of gaming disorder. Educational programs should be implemented in schools, workplaces, and communities to raise awareness about the issue.
Parental Controls
Parents should monitor their children’s gaming habits and set limits on the amount of time they spend playing video games. Parental controls can be used to restrict access to certain games or limit the amount of time spent playing.
Industry Responsibility
The gaming industry has a responsibility to promote responsible gaming practices. Game developers and publishers should include warnings and ratings on their games to inform players about the potential risks associated with excessive gaming.
Regulation
Regulation can help prevent gaming disorder by limiting access to certain games or setting guidelines for gaming behavior. Governments can regulate the gaming industry by imposing age restrictions, banning certain games, or imposing taxes on gaming products.
In conclusion, understanding the prevalence and prevention of gaming disorder is essential in addressing this issue and mitigating its negative impact on individuals and society. Through education, parental controls, industry responsibility, and regulation, we can work together to prevent gaming disorder and promote healthy gaming habits.
Treatment and Intervention Strategies for Gaming Disorder
Gaming disorder, a recently recognized condition by the World Health Organization, has gained significant attention due to its impact on individuals and their families. It is important to note that treatment for gaming disorder may vary depending on the severity of the condition and the individual’s specific needs. In this section, we will discuss some of the most effective treatment and intervention strategies for gaming disorder.
Cognitive-behavioral therapy (CBT)
CBT is a commonly used approach in the treatment of gaming disorder. It involves identifying and modifying negative thought patterns and behaviors that contribute to the disorder. CBT helps individuals develop coping strategies and techniques to manage their urges and reduce the time spent gaming.
Medications
While there are no specific medications for gaming disorder, some medications may be prescribed to treat related conditions such as depression or anxiety. Antidepressants and mood stabilizers may be used to help individuals manage their emotions and reduce impulsive behavior.
Self-help strategies
Individuals with gaming disorder can benefit from self-help strategies such as setting realistic goals, practicing mindfulness, and engaging in physical activity. Self-help strategies can also include creating a balanced schedule, establishing healthy relationships, and seeking support from family and friends.
Family therapy
Family therapy can be an effective intervention strategy for gaming disorder. It provides an opportunity for family members to understand the condition and learn how to support the individual. Family therapy can also help to improve communication and relationships within the family, which can reduce conflicts and improve overall well-being.
Inpatient treatment
In severe cases of gaming disorder, inpatient treatment may be necessary. Inpatient treatment provides a structured environment for individuals to receive intensive therapy and support. It may also involve detoxification, medical monitoring, and other interventions to ensure the individual’s safety and well-being.
In conclusion, the treatment and intervention strategies for gaming disorder are diverse and may vary depending on the individual’s specific needs. It is important to seek professional help and develop a personalized treatment plan that addresses the individual’s unique challenges and circumstances.
The Future of Gaming Disorder Research and Policy
Emerging Trends and Directions in Gaming Disorder Research
- Neurobiological Approaches: As gaming disorder research progresses, neurobiological approaches are emerging as a crucial area of investigation. These studies will help understand the underlying neural mechanisms contributing to gaming disorder, which can inform the development of targeted treatment interventions. Researchers will examine brain structures and functions related to reward processing, impulse control, and motivation in individuals with gaming disorder, compared to healthy controls.
- Genetic and Epigenetic Factors: Researchers are beginning to explore the role of genetics and epigenetics in the development of gaming disorder. Identifying specific genetic markers or epigenetic changes may provide valuable insights into the etiology of the condition and help predict susceptibility. This line of research can potentially lead to personalized treatment approaches and preventive measures.
- Gender Differences: There is a need for more research on gender differences in the presentation and severity of gaming disorder. Studies examining the influence of sociocultural factors, such as gender roles and expectations, on the development and maintenance of gaming disorder can provide valuable information for the creation of gender-sensitive prevention and treatment strategies.
- Cross-Cultural Perspectives: The prevalence and manifestation of gaming disorder may vary across different cultures and regions. Investigating cross-cultural differences in the understanding, recognition, and treatment of gaming disorder is essential for developing culturally sensitive and effective interventions. This research can also help identify potential cultural factors that may contribute to or protect against the development of gaming disorder.
- Integration of Technology: As technology continues to advance, researchers are exploring ways to integrate digital tools and technologies into the assessment, diagnosis, and treatment of gaming disorder. For example, virtual reality exposure therapy or mobile applications designed to support individuals in managing their gaming behavior may prove to be effective interventions. The integration of technology in gaming disorder research has the potential to enhance treatment accessibility and engagement.
- Collaborative Approaches: The study of gaming disorder will benefit from interdisciplinary and collaborative approaches. Researchers from various fields, such as psychology, neuroscience, psychiatry, and sociology, will work together to provide a comprehensive understanding of the condition. This collaboration will enable the identification of complex factors contributing to gaming disorder and the development of more effective interventions.
Potential Policy Changes and Implications for the Gaming Industry
As the recognition of gaming disorder gains traction, there are potential policy changes and implications for the gaming industry. These changes may include the implementation of responsible gaming measures, regulation of loot boxes and microtransactions, and increased funding for gaming disorder research.
Implementation of Responsible Gaming Measures
The gaming industry has a responsibility to promote responsible gaming practices and minimize the potential for gaming disorder. This can be achieved through the implementation of responsible gaming measures such as setting time limits, providing parental controls, and offering resources for players who may be experiencing issues with gaming.
Regulation of Loot Boxes and Microtransactions
The controversial nature of loot boxes and microtransactions has been a topic of debate in recent years. Some countries have already implemented regulations surrounding these practices, and it is possible that other countries may follow suit. This could have significant implications for the gaming industry, particularly for those companies that rely heavily on these revenue streams.
Increased Funding for Gaming Disorder Research
As more is learned about gaming disorder, there is a growing need for additional research to better understand the condition and develop effective treatments. Increased funding for gaming disorder research could help to advance our understanding of the disorder and improve the lives of those affected.
Overall, the recognition of gaming disorder by the World Health Organization has significant implications for the gaming industry. As the industry continues to evolve, it is important for companies to take a proactive approach to responsible gaming practices and to work with governments to ensure that policies are in place to protect the well-being of gamers.
Addressing the Need for Further Research and Collaboration
While the recognition of gaming disorder by the World Health Organization represents a significant step forward in addressing the negative impacts of excessive gaming on individuals, there is still much work to be done. One key area that requires further attention is the need for continued research and collaboration among various stakeholders.
Importance of Further Research
Further research is essential to better understand the nature and extent of gaming disorder, as well as its underlying causes and potential treatments. Researchers must continue to explore the impact of different gaming patterns and content on individuals, as well as the potential for individual and societal harm. Moreover, it is crucial to identify the risk factors that may contribute to the development of gaming disorder and to develop effective prevention strategies.
Collaboration among Stakeholders
Collaboration among various stakeholders is also critical to addressing the issue of gaming disorder. This includes collaboration between researchers, clinicians, policymakers, and the gaming industry itself. By working together, these stakeholders can share knowledge, resources, and expertise to better understand and address the issue of gaming disorder.
For example, policymakers can work with researchers to develop evidence-based policies that address the negative impacts of excessive gaming. Clinicians can collaborate with researchers to develop effective treatments for individuals with gaming disorder. Meanwhile, the gaming industry can work with all stakeholders to develop responsible gaming practices and to promote healthy gaming habits among players.
Challenges and Opportunities
While there are significant challenges to be addressed in the future of gaming disorder research and policy, there are also opportunities for positive change. By continuing to collaborate and share knowledge, stakeholders can work together to develop effective strategies for addressing the issue of gaming disorder. This can include promoting responsible gaming practices, developing evidence-based treatments, and raising awareness about the potential negative impacts of excessive gaming.
Overall, addressing the need for further research and collaboration is crucial to ensuring that the recognition of gaming disorder by the World Health Organization leads to meaningful progress in addressing the negative impacts of excessive gaming on individuals and society as a whole.
FAQs
1. When was gaming disorder added by the WHO?
Gaming disorder was added to the International Classification of Diseases (ICD) by the World Health Organization (WHO) in 2018. The ICD is a classification system used by WHO for diagnosing and reporting diseases and other health problems. Gaming disorder was added to the ICD-11, which is the eleventh revision of the classification system.
2. What is gaming disorder?
Gaming disorder is a condition characterized by a pattern of persistent and recurrent gaming behavior that causes significant impairment or distress. It can involve a wide range of digital games, including video games, online games, and mobile games. People with gaming disorder may experience a loss of interest in other activities, withdrawal symptoms when unable to play, and continuation of gaming despite negative consequences.
3. Why did the WHO add gaming disorder to the ICD?
The WHO added gaming disorder to the ICD because it recognized that excessive gaming can have negative effects on a person’s physical and mental health. The WHO cited research that showed that people who play video games for extended periods of time are at risk for developing gaming disorder. The condition was added to the ICD to provide a framework for diagnosing and treating gaming disorder, and to raise awareness of the potential risks associated with excessive gaming.
4. How is gaming disorder diagnosed?
Gaming disorder is diagnosed based on a set of criteria that were developed by the WHO. To be diagnosed with gaming disorder, a person must meet at least five of the following criteria:
* Preoccupation with gaming
* Withdrawal symptoms when unable to play
* Continuation of gaming despite negative consequences
* Loss of interest in other activities
* Impaired personal relationships
* Work or school performance
* Tolerance (i.e., needing to spend increasing amounts of time playing games to achieve the same level of satisfaction)
5. What are the treatments for gaming disorder?
There are several treatments that can be effective for gaming disorder, including cognitive-behavioral therapy (CBT), medication, and self-help strategies. CBT can help people identify and change negative thought patterns and behaviors related to gaming. Medication may be used to treat underlying mental health conditions, such as depression or anxiety, that may be contributing to the gaming disorder. Self-help strategies, such as setting limits on gaming time and seeking support from friends and family, can also be helpful.